Tyranny vellum citadel12/27/2023 Dialogue is pretty much exactly the same as Pillars, though it seems dialogue cues such as Honest, Benevolent, etc have been taken out. Wait time between attacks has returned directly from Pillars. Faction Reputation has made a return, as we see from the end of the mage video we gain rep with both of Kyros's factions and lose rep with the rebel faction. The looting menu has changed appearance from Pillars', but looting corpses/containers appears to be done the same way. Judging by the boxes next to the companion life-bars, it appears we can still have conversations with our companions. Pause real-time combat is back from Pillars, and seems to flow smoother. Notable similarities to Pillars of Eternity I saw: This seems to indicate a different path from both the Rebels and Kyros's forces, an Independent ending perhaps? It looks like we'll be able to break alliances with other factions, as seen in the Pro-Rebel video where we can kick everyone out of the keep and make it our own. I'm hoping this doesn't mean character customization has been thrown out. We could just assume that they're simply pre-made characters for the demo however. Character customization (at least, appearance and name-wise) may be gone, indicated by the article's 3 different video links detailing different playstyles (mage, archer, warrior) that are all pre-named. There will be 3 different starts for the game (if we are to believe this is the beginning of the game) as opposed to how Pillars only had the Caravan opening. The menu that lets you speed up your characters/pause the game/go into stealth mode/etc appears to be on the top of the screen instead of the bottom. In the Pro-Rebel video we can see that choosing the Athletic dialogue option causes the Fifth Eye's men to run away in retreat rather than fight us. Dialogue choices appear to effect battles in small ways. It looks like during dialogue, everyone will have a picture by their name to indicate whose talking, instead of only companions. We can also see during battle, next to the character pictures, things like +1 Lore, so I have to assume these abilities now go up during combat or something like that, instead of only a couple of points per level up, which probably means they function much differently than in Pillars. One of the dialogue options we see requires Lore 53. It looks like talents such as Lore and Athletics are back, but seem to work in a completely different way. Personally I'm glad for this change, I thought managing 2 seperate health bars was both confusing and tedious even though I love the game. It looks like only health is used in battle now, unlike the Endurance bar used in Pillars. Mage/Priest attacks no longer cause friendly fire, so no more worrying about AOE spells being more trouble than they're worth like in Pillars. Same goes for Priests (assuming the white haired man with healing spells is a priest) Mages seem to be able to cast unlimited spells in combat. ![]() There can only be 4 companions instead of 6. Notable changes from Pillars of Eternity I saw: New article from Gamespot showing off gameplay, going over a bit of lore, and touching on a couple of the choices we can make near the beginning of the game it seems.
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